|
9 Last Words And that ends the project. Many other things could have been covered; several ideas that I wanted to pursue include:
Displaying stereo video at 120 frames per second requires a different VGA converter. What I believe is happening during SVGA conversion is this: a video field is converted to digital, stored in memory, and then read back out - twice - at double the rate. This means the same field, say the left camera, would be displayed twice before the other camera video would be displayed. So the technique used here will not work. However, the necessary circuit modification is not complicated. First, the shutter control circuit would need to be changed so that the left/right control signal would alternate on every other frame, and a control added to select two adjacent (identical) frames to be displayed during each shutter period. But then the problem disappears altogether if a head-mounted display is used instead of an SVGA monitor and shutter glasses.
AVToolbox also sells a device that converts the video signal to digital and sends it to a PC over the USB bus. Unfortunately, it won't work with my laptop. But there are plenty of frame grabbers available for the desktop or tower PC. Creating a video file would then require some method of controlling shutter glasses. Perhaps the driver software accompanying the glasses could be used (and allow the glasses to be used in the manner they were intended).
Mixing two video streams, as opposed to multiplexing them, should allow the full video signal to be used, and there would be no annoying 60-cycle flicker.
I hope I've done the job of providing you with useful, practical information that will enable you to try out your own experimentation with stereoscopic 3D video. If you have any questions, suggestions or corrections, please contact me at pete@petesprojects.com.
|